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Old Jan 25, 2006, 03:18 AM // 03:18   #1
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Default "The Mad Marksman"- A ranger test

Ok, so I have played around with alot of ranger skills, trying to find the ones the the coolest damage, and I finally made up this one. This is not a survival build. It is a build for those who love to do crazy damage no matter how low their health is. I have had alot of fun with this build.

R/Mo

Kindle Arrows
Dual Shot
Penetrating Attack
Marksmans Wager
Serpents Quickness
Whirling Defense
Troll Unguent
Vengance

Attributes - Max Wilderness Survival, and Max Marksmanship, and put the remainding points into expertise.


Incase there is confusion on how to play it preperly, I will explain

1. Use kindle ( For uber damage)
2. Use serpents quickness
3. Find an unlucky victim and cycle through Dual and Penetrating until you have no energy.
4. Use marksmans wager
5. Shoot once, then keep on hammering them with dual and Penetrating until your energy is full.
6. Repeat.

O, and use whirling when u have warriors on your back, and use unguent when ur health is down.

Any comments?
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Old Jan 25, 2006, 03:20 AM // 03:20   #2
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FYI, i just tested this in Random Arena and wow is it good...get a good monk to go with this badboy in team arena's and bam, this is a VERY good build, just, mesmers would be a bitch if they had distortion.
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Old Jan 25, 2006, 04:35 AM // 04:35   #3
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I think I'd trade a Rez sig for Vengence.
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Old Jan 25, 2006, 07:19 AM // 07:19   #4
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Yuppers, Kindle is a good way to cut down Warriors with their +AL vs. physical. Pretty similar to most of my PvE builds actually
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Old Jan 25, 2006, 12:24 PM // 12:24   #5
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Thanks for the complements. O and about vengance. Personally, I think it is better than a res sig, especially if u use it on a caster. It gets them up at full energy.
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Old Jan 25, 2006, 12:42 PM // 12:42   #6
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My only question is: Why Serpent's? A 4 BM Tiger's Fury will up damage a lot, unless you have a huge reason for Serpent's.
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Old Jan 25, 2006, 08:02 PM // 20:02   #7
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I would have included tigers fury, but this build allows you to always use Dual and Penetrating. You never stop, so Tigers Fury would have no effect. I included serpents to speed up the recharges.
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Old Jan 26, 2006, 12:39 AM // 00:39   #8
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Serpent's is for recharge on Whirling Defense, Troll, and the non-attack skills if I'm not mistaken. I could be wrong, since I don't use offensive stances much in my builds.

Last edited by Yolanda Kai; Jan 26, 2006 at 12:43 AM // 00:43..
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Old Jan 26, 2006, 12:47 AM // 00:47   #9
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Looks solid to me . Good job.

I usually use Marksman's Wager when I spam disruption skills
i.e. Concussion shot, Savage Shot, Distracting shot.
Or when I'm running a crappy Ranger/elementalist build with Mark of Rodgort.

Also, Tigers fury wouldn't look too good in this build anyways... It adds another attribute into play and we do not want that .
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Old Jan 26, 2006, 03:45 AM // 03:45   #10
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all tigers fury takes is 3 points and a rune. that aint so bad is it? I mean there are 5 armor slots, you would have one open for a rune no matter what.
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Old Jan 27, 2006, 02:48 AM // 02:48   #11
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ok, i tried this out with very little success.

1) you die so fast if anyone targets you its not even funny.
2) vengeance means you can heal anyone besides you monk. having a monk die in 30 more seconds with no way to prevent it is just asking for trouble.
3) the damage may be good but theres no way to stop anyone from healing so the whole build doesnt do much when your target can heal, blind you, etc.
4) if direct damage is what you are looking for, why not just go e/me and bring a mantra so nobody will rain interrupts on your parade?

maybe im just not getting it but this build is just not working for me at all

Last edited by sartori; Jan 27, 2006 at 03:23 AM // 03:23..
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Old Jan 28, 2006, 11:09 PM // 23:09   #12
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if you use DS do you get double adrenal strikes or you only get one strike of adrenaline? I was thinking of throwing bonneti's defense instead of vengeance for my R/W. I guess i might not since ill lose a slot for a rez sig or maybe i could just use it for healing sig...........
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Old Jan 30, 2006, 01:45 AM // 01:45   #13
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Quote:
Originally Posted by sartori
ok, i tried this out with very little success.

1) you die so fast if anyone targets you its not even funny.
2) vengeance means you can heal anyone besides you monk. having a monk die in 30 more seconds with no way to prevent it is just asking for trouble.
3) the damage may be good but theres no way to stop anyone from healing so the whole build doesnt do much when your target can heal, blind you, etc.
4) if direct damage is what you are looking for, why not just go e/me and bring a mantra so nobody will rain interrupts on your parade?

maybe im just not getting it but this build is just not working for me at all
I agree. I find that once you have to use Marksman's Wager, everything falls apart. By that time you normally have a few warriors on you. You also need to reapply kindle around that time. And Marksman's knocks off Serpents. So you need to reapply kindle, put up defense, put up healing, and try to get energy back and get Serpents up.
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Old Jan 30, 2006, 08:06 AM // 08:06   #14
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Generally speaking, I don't think Marksman's Wager is a good choice for PvP. By the time you're outta energy (most Ranger builds should be fairly energy friendly) the match should mostly be decided. I'd trade it for Quickshot to up your damage a bit. Then you wouldn't really need Serpents Quickness or Penetrating attack...So you'd only need three slots for your major damage dealing, and then you'd have two free slots to customize your ranger! You could throw in an interrupt or two, or a trap or two, etc. You wouldn't be limited to one and one only type of play, and still deal damage just as effciently.

And I always carry Shatter enchantment as a mesmer, but other classes have enchantment removal as well...vengence just isn't that good for PvP...One skill and your team mate is dead again. I wouldn't trust a victory to a gamble.
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Old Jan 30, 2006, 02:39 PM // 14:39   #15
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Ok, first off, serpents does not remove wager. Wager is a peparation, serpents is a stance (I think)

Second of all, I have been experimenting with variations of this build. One of them has been pretty successful. Please keep in mind that this is made for CA.

Kindle Arrows
Dual Shot
Savage Shot
Tigers Fury
Marksmans Wager
Whirling Defences
Vengeance

I don`t remember the specific attributes but I just took them off wilderness and marksmanship and put them into mastery.

I don`t know if this one is better, but it is different, and you can disrupt. I really like using tigers fury with a short bow with the kindle prep. And it is easy on ur energy if u use a zealous attachment.

And, last but not least, vengance IS good! Here is why!

- It is FAST
- It is a multi res!! No more "I used my sig"
- It restores the ally at FULL health and FULL energy! (<--compare that to 25% w res sig)

And, it is pretty easy to get ur energy up with wager. All u need is a dual shot.
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Old Jan 30, 2006, 03:08 PM // 15:08   #16
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How can you discuss crazy damage without mentioning Barrage?
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Old Jan 30, 2006, 04:18 PM // 16:18   #17
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Quote:
Originally Posted by Willy Rockwell
How can you discuss crazy damage without mentioning Barrage?
Barrage only does crazy damage on large groups, not on individual targets. that and it cancels out any preparations. This build looks to be for individual dmg.
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Old Jan 30, 2006, 04:33 PM // 16:33   #18
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I've never respected wager builds.

For the reasons mentioned, and another one. It depends too much on multiple hits. If you miss then in 1-2 hits you can zap your energy back down.

This isn't so much a problem with the other elite that has a bad side (oath shot) because that is only 1 shot you can think about the target on.

Last edited by Former Ruling; Jan 30, 2006 at 04:40 PM // 16:40..
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Old Jan 30, 2006, 05:33 PM // 17:33   #19
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Again. 100% Health, 100% energy. 1 sec from death. But you keep using your Vengence.
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Old Jan 30, 2006, 05:50 PM // 17:50   #20
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Quote:
Originally Posted by XvArchonvX
Barrage only does crazy damage on large groups, not on individual targets. that and it cancels out any preparations. This build looks to be for individual dmg.
Actually I've noticed barrage adds considerable damage even to single targets.
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